Welcome adventurer!
This site contains the rules for Nystul's Game Car - a playable adventure game on wheels.
All you need is the car, these rules, some magnets and two (six sided) dice.
There should be magnets on the car.
If there are not, check under the lip of the drivers side door - I stashed some extras there.
The hood ornament should also be two dice in a little shaker.
If that has been stolen or vandalized there is a dice roller HERE but you can use any number of apps - or use dice of your own!
The game is really set up for one person but up to 3 people can play at the same time.
If you make it to the end, your score is the amount of gold you gathered during your journey.
If you are playing against someone else, high score wins!
If your character runs out of hit points they are dead and your game is over.
Dwarven Berserker
Elven Bard
Halfing Rogue
Human Wizard
There are 3 skills.
Combat, Rogue, Interaction and Rogue.
Every character has a bonus that is applied to rolls when that skill is tested.
The Dwarven Beserker has +4 Combat, +2 Rogue, +0 Interaction and -0 Magic
The Elven Bard has a +2 Combat, +2 Rogue, +4 Interaction and +2 Magic
Every character also has spaces for Hit Points and Magic Points.
The Dwarven Berserker gets 8 Hit Points and 0 Magic Points.
The Elven Bard gets 6 Hit Points and 4 Magic Points
The Halfling Rogue gets 6 Hit Points and 2 Magic Points
The Human Wizard gets 4 Hit Points and 6 Magic Points
Each character also has a special ability.
The Dwarven Berserker may spend a Hit Point to turn a failed fighting Combat test into a success.
The Elven Bard may spend a Magic Point to re-roll any failed test. *
The Halfling Rogue may re-roll a failed Rogue test. *
The Elven Wizard may spend a Magic Point to turn a failed magic test into a success.
* Important: You can only re-roll a test once.
Everyone who is playing needs to choose a character and place one of the colored magnets on the Start space on the Village board on the hood.
?
A space will call for a skill test
If you
Treasure
When a space includes the icon for a pile of coins and a number take that much gold. You can rack how much gold you have on the track on the hood of the car.
Chest icon contains a
Roll to determine which item you found:
When a Chest Icon has a
The magic items are displayed on the hood.
When you pick one up place a magnet on it to indicate that you have it.
If it is something that is expended when you use it remove the magnet when you use it.
This site contains the rules for Nystul's Game Car - a playable adventure game on wheels.
All you need is the car, these rules, some magnets and two (six sided) dice.
There should be magnets on the car.
If there are not, check under the lip of the drivers side door - I stashed some extras there.
The hood ornament should also be two dice in a little shaker.
If that has been stolen or vandalized there is a dice roller HERE but you can use any number of apps - or use dice of your own!
The game is really set up for one person but up to 3 people can play at the same time.
The Objective
Everyone who is playing will travel across the car facing challenges and gathering treasure.If you make it to the end, your score is the amount of gold you gathered during your journey.
If you are playing against someone else, high score wins!
If your character runs out of hit points they are dead and your game is over.
Getting Started
There are 4 characters on the hood.Dwarven Berserker
Elven Bard
Halfing Rogue
Human Wizard
Combat, Rogue, Interaction and Rogue.
Every character has a bonus that is applied to rolls when that skill is tested.
The Dwarven Beserker has +4 Combat, +2 Rogue, +0 Interaction and -0 Magic
The Elven Bard has a +2 Combat, +2 Rogue, +4 Interaction and +2 Magic
The Halfling Rogue has +2 Combat, +4 Rogue, +2 Interaction and +0 Magic
The Human Wizard has +0 Combat, +0 Rogue, +2 Interaction and +4 Magic
Every character also has spaces for Hit Points and Magic Points.
The Dwarven Berserker gets 8 Hit Points and 0 Magic Points.
The Elven Bard gets 6 Hit Points and 4 Magic Points
The Halfling Rogue gets 6 Hit Points and 2 Magic Points
The Human Wizard gets 4 Hit Points and 6 Magic Points
Each character also has a special ability.
The Dwarven Berserker may spend a Hit Point to turn a failed fighting Combat test into a success.
The Elven Bard may spend a Magic Point to re-roll any failed test. *
The Halfling Rogue may re-roll a failed Rogue test. *
The Elven Wizard may spend a Magic Point to turn a failed magic test into a success.
* Important: You can only re-roll a test once.
Setting Up
Everyone who is playing needs to choose a character and place one of the colored magnets on the Start space on the Village board on the hood.
Playing the Game
Moving- Begin your turn by rolling both dice.
- You may move a number of spaces equal to the number on either die.
- Movement is only in one direction.
- The spaces are connected by arrows that indicate direction of travel.
- Some spaces offer a choice of
?
A space will call for a skill test
If you
Treasure
When a space includes the icon for a pile of coins and a number take that much gold. You can rack how much gold you have on the track on the hood of the car.
Chest icon contains a
Roll to determine which item you found:
When a Chest Icon has a
The magic items are displayed on the hood.
When you pick one up place a magnet on it to indicate that you have it.
If it is something that is expended when you use it remove the magnet when you use it.
- 2 ?
- 3 Magic Mask (raises Interaction bonus by 1)
- 4 Magic Cloak (raises Rogue bonus by 1)
- 5 Magic Wand (raises Magic bonus by 1)
- 6 Magic Sword (raises Combat bonus by 1)
- 7 Potion of Healing (expend to restore 3 Hit Points)
- 8 Battle Charm (expend to raise Combat total by 1)
- 9 Potion of Manna (expend to restore 2 Magic Points)
- 10 Key (expend to raise R
- 11 ?
- 12 ?
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